Howdy! It’s nice to meet you.
I’m currently a Software Engineer at Microsoft, working on Azure Playfab Party SDKs and Services for Xbox, as a part of Azure Gaming Services. Previously in Xbox, I used to work on Xbox Authentication SDKs for all non-console platforms, i.e. Xbox for PC, iOS, Android, etc.
Prior to joining Microsoft, I interned at KUNGFU.AI in Austin, TX; Fidelity Investments in Westlake, TX; and Riot Games in Santa Monica, CA. You can read about my experience at Riot Games in an article I helped write on the Riot Games Tech Blog.
I studied Electrical and Computer Engineering at The University of Texas at Austin, with a focus in Software Engineering, Systems Engineering, and Engineering Management.
While at UT, I was heavily involved with the Texas Rocket Engineering Lab (TREL). TREL is a research focused, rocketry start-up based in Austin, Texas; with the primary goal of getting a liquid, bipropellant rocket to the edge of space. As the founding member of the Avionics Software, Hardware, Guidance, Control, and Navigation team (AvGNC), I grew my team from 4 engineers to over 50 in a span of 1.5 years. Our team was responsible for developing, designing, and testing all the flight software, electronics, and control algorithms for the rocket, Halcyon.
In my spare time, I enjoy drinking tea, playing chess, hiking mountains, and eating too much Tex-Mex. At any given time you can find me at my desk, either playing video games or building them.
Wanna chat? You can find me on Twitter @SahilAshar.